Are Delta Force servers down? Here's when matchmaking is back (2025)

Delta Force Season 2 is about to start and while there's no official downtime, Team Jade has warned players that certain parts of the game will be "temporarily unavailable" before it goes live.

Are Delta Force servers down? Here's when matchmaking is back (1)

In what is a pretty odd way to phrase server unavailability, Team Jade has let players know exactly how long the Delta Force servers will be affected ahead of the Season Starfall update – and they will be affected.

Delta Force is still in its PC open beta, with the PS5 and Xbox Series X|S still on track for their Q1 release. The second season, dubbed Starfall, starts tomorrow, and if you were hoping to see the Black Hawk Down campaign make an appearance, you're out of luck; Team Jade has let players know that it won't be launching when the Delta Force Season 2 release time rolls around this weekend, and is debuting sometime during Season Starfall instead.

We're all prepped for the new season, and as is the way with live service games, we're also ready for Delta Force servers to be out of action while the update is deployed. But puzzlingly, Team Jade has explicitly said that there is "no downtime" in a Discord post before proceeding to list the times during which Ranked matches, and matchmaking and trading in Operations will be unavailable ahead of the new seasons. That sounds a lot like downtime to me, but who am I to question the people behind the game?

To that end, if you've been kicked out of the game, or are just wondering if the Delta Force servers are down for the Season 2 update, we've got the exact times that the affected online components will be affected, as confirmed by Team Jade. This is definitely not downtime though. Here's when Delta Force servers are down along with the full patch notes shared ahead of time.

Delta Force server downtime

Delta Force servers are down for Ranked matches at 12.30am UTC on Saturday, January 18, and will be back up and running at 2am when Season 2 starts. Delta Force matchmaking and trading in Operations will be unavailable for just 10 minutes, from 1.50am UTC on Saturday, January 18, to 2am.

We've listed the possible Delta Force server downtime windows below for a number of regions, so if you are turfed out of the game during the 'not downtime', you'll know why (and when!). As matchmaking and Operations is just for 10 minutes, we've not included an exhaustive list of those:

Delta Force server downtime – Ranked matches

Friday, January 17
  • 4.30pm - 6pm PST
  • 7.30pm - 9pm EST
  • 9.30pm - 11pm BST (Brasilia Standard Time)
Saturday, January 18
  • 12.30am - 2am UTC
  • 12.30am - 2am GMT
  • 1.30am - 3am CET
  • 2.30am - 4am EET
  • 3.30am - 5am SAST (Saudi Arabia Standard Time)
  • 8.30am - 10am AWST (Australian Western Standard Time)
  • 8.30am - 10am SST (Singapore Standard Time)
  • 9.30am - 11am JST
  • 10am - 11.30am ACST
  • 10.30am - 12pm AEST
  • Delta Force patch notes Season 2

    The patch notes were shared in a blog post earlier this week and you can find them below:

    Operations

    New Mode: Hot Zone
    • Introduces a 3v3v3 PvP mode where squads compete in a compact map to secure and upload the MandelCell. Victory is achieved by either eliminating all enemy Operators or successfully uploading the MandelCell. Each round lasts approximately 2 minutes, and the first squad to win 3 rounds claims ultimate victory!
    • Each Operator starts with initial points which can be spent on different gear presets before each round. Earn more points through kills, victories, and even defeats. Accumulate points to gain gear advantages and lead your squad to victory!
    • Unlike other modes, there are no general collectibles in this mode—only combat supplies (including Premium Ammo, Syringes, and Painkillers). Squads have one single objective: Fight! Fight! FIGHT!
    New Areas
    • Added new area 'Underground' to Zero Dam: Operators, the underground of Zero Dam was once the heart of this great hydroelectric project, but has now become a secret den for the Ahsarah Guard's storage and trading operations. What happened to this place? What treasures and secrets lie buried within? All this awaits your discovery!
    • Added new area 'Broken Bridge' to Space City: Recently, Haavk rocket crashes have become increasingly frequent. Is this the prelude to Reis's carefully orchestrated "firework" to destroy Skynet? Or is Haavk staging these incidents to upgrade Skynet? All units, move out immediately: Infiltrate the Broken Bridge area, intercept the high-value reentry capsule, and uncover the conspiracy behind these incidents!
    New events
    • Lunar New Year Event - Fall of Skynet: During the first 1-2 hours after midnight on Lunar New Year's Eve, rockets will randomly launch and explode across all maps as part of the celebration!
    • Operation Starfall: Triggers with a certain probability. After accepting, players can detonate Haavk's launching rockets in mid-air. Boom!
    New Ammo Types
    • 7.62x51mm UN (Lv.2)

    Warfare

    New Function: Fortifications

    The new fortification system hammer tool has been added. Operators can now use the hammer to build fortifications (including various types of cover and obstacles) to help establish defensive lines and secure victory!

    • Gameplay: Press the new tool button during a match to bring out the hammer tool. You can then identify all built/buildable fortifications within range using the new construction markers and highlighted outlines. Construction progress is synchronized globally, allowing multiple Operators to build together. Each building action is synchronized, and partially completed fortifications will retain their progress.
    • Building Fortifications: Each building action deepens the highlight outline color and awards points. Points are also awarded for completing fortifications (which appear on the map), destroying fortifications, fortifications taking damage, and kills from cover. Additionally, builders receive point rewards when allies get kills using mounted weapons on their fortifications. Operators, try it out to gain more advantages for your team!
    New Movement: Leap

    An evasive maneuver available to all characters, exclusively in Warfare! Key Points:

    • Leap can only be performed by pressing the corresponding key while sprinting. It cannot be performed while not sprinting.
    • Leap direction is fixed; you can only leap forward.
    • Cannot aim or shoot while diving; can use all left-hand throwable Gadgets and some non-offensive Items while diving.
    • Leap ends immediately if killed or hit by skills with control effects (such as Grappling Hook or QLL32 Crouching Tiger).
    New Maps
    • Knife Edge: Haavk accuses G.T.I. of sabotaging the dam to meddle in Ahsarah's affairs, while G.T.I. counters with accusations of a Haavkan false flag operation to seize control. The Ahsarah people, however, cling to their own version of the truth. In Knife Edge, where lies hang heavy in the air, only the clash of steel and the roar of gunfire can pierce the fog and reveal the true architects of the dam's destruction!
    • Trainwreck: Haavk vehemently condemns G.T.I. for the destruction of their vital mining operations and critical transport routes, while G.T.I. counters with accusations of Haavk reactivating a long-dormant secret weapons facility. Here, every grain of dust seems to fuel the flames of war, and the world, like a runaway train, hurtles towards an abyss of chaos.
    New events
    • Ascension Major Event - Giant Tower Destroyed by Skynet Satellite Debris: Following the Skynet satellite crash incident, players can use heavy firepower to attack and ultimately collapse the spire in Ascension Zone D. After the collapse, tunnels beneath the spire will be exposed, and objective D will be relocated from the platform to beneath the spire, creating a completely different attack and defense experience.
    New Class Gadgets

    Two new Class Gadgets added:

    • Assault: High-Explosive Grenade Launcher
    • Support: Smoke Grenade Launcher

    New Operator

    • Operator - Alexei Petrov, Codename: Sineva
    • Operator Role: Engineer
    • Tactical Gear - Total Armor: Equip a Heavy Vest that reduces bullet and explosive damage, and deploy an extendable shield for full-body protection. Shield bash can knock down enemies or deflect enemy throwables.
    • Gadget - Grapple Gun: Fire a grappling hook to pull enemies or items toward you. Can be used on downed characters.
    • Gadget - Razor Wire: Throw a grenade that explodes on impact and deploys razor wire. Enemies passing through will make noise and take damage.
    • Operator Trait - Rear Guard: When not equipped, the Blast Shield is mounted on your back, protecting against incoming bullets from behind.

    New Firearms and Attachments

    Added Three New Firearms:
    • Marksman Rifle: SR9
    • Submachine Gun: QCQ171
    • Light Machine Gun: QJB201
    Added Multiple New Attachments
    • M870/M1014 Shotgun Speedloader;
    • 5.8 Newtype 45-Round Extended Mag;
    • Advanced Thermal Fusion Holographic Sight, Advanced Thermal Vision Combat Scope, 8x Advanced Thermal Sniper Scope, etc.

    New Activity System - TurBrick

    How to Obtain TurBricks
    • Can be purchased from the Tactical Warfare Unit in Operations using Tekniq Alloy (100,000 each)
    • Can be earned through accumulated points in Warfare (points are calculated based on match performance)
    • Obtainable through Special Holiday Events
    • Obtainable as Pass Level Rewards
    How to Open TurBricks
    • Free to open, no cost required
    Current Season TurBrick Rewards
    • Hackclaw's Toy Box series Deluxe Charms, with a chance to obtain Legendary Deluxe Charms or the ultimate hidden Legendary Charm, Source of Destruction
    Deluxe Charm Quality System

    Deluxe Charm come in different colors and tiers, with each tier having unique characteristics:

    • Gold Quality (Hidden): Random material and base color, random pattern, includes firing animation effect
    • Gold Quality: Random material and base color, random pattern
    • *Hidden Feature: Gold Deluxe Charm have a collection feature that unlocks hidden properties. You don't need to collect the same color series; collecting all Gold tier styles (excluding hidden variants) will unlock the self-illuminating hidden feature on certain parts
    • Purple & Blue Quality: Random material and base color, random pattern, no special features
    Deluxe Charm Retrieval System
    • Gold Quality Deluxe Charm can only circulate in the Market once (restricted to a single trade)
    • Deluxe Charm can be retrieved by the system for TurBricks (Gold Quality cannot be retrieved): 8 Blue Quality or 2 Purple Quality charms can be exchanged for 1 TurBrick

    Grade Reset Rules

    Warfare
    • Private III -> Private III
    • Private II -> Private II
    • Private I -> Private I
    • Corporal III -> Private I
    • Corporal II -> Corporal III
    • Corporal I -> Corporal III
    • Sergeant IV -> Corporal II
    • Sergeant III -> Corporal II
    • Sergeant II -> Corporal II
    • Sergeant I -> Corporal I
    • Lieutenant IV -> Corporal I
    • Lieutenant III -> Corporal I
    • Lieutenant II -> Sergeant IV
    • Lieutenant II -> Sergeant IV
    • Colonel V -> Sergeant IV
    • Colonel IV -> Sergeant III
    • Colonel III -> Sergeant III
    • Colonel II -> Sergeant III
    • Colonel I -> Sergeant II
    • General V -> Sergeant II
    • General IV -> Sergeant II
    • General III -> Sergeant I
    • General II -> Sergeant I
    • General I -> Sergeant I
    • Marshal -> Lieutenant IV
    Operations
    • Bronze III -> Bronze III
    • Bronze II -> Bronze II
    • Bronze I -> Bronze I
    • Silver III -> Silver III
    • Silver II -> Silver II
    • Silver I -> Silver I
    • Gold IV -> Silver I
    • Gold III -> Gold IV
    • Gold II -> Gold IV
    • Gold I -> Gold III
    • Platinum IV -> Gold III
    • Platinum III -> Gold II
    • Platinum II -> Gold II
    • Platinum I -> Gold I
    • Diamond V -> Platinum IV
    • Diamond IV -> Platinum IV
    • Diamond III -> Platinum III
    • Diamond II -> Platinum III
    • Diamond I -> Platinum II
    • Black Hawk V -> Platinum I
    • Black Hawk IV -> Diamond V
    • Black Hawk III -> Diamond IV
    • Black Hawk II -> Diamond III
    • Black Hawk I -> Diamond II
    • Delta Force Pinnacle -> Diamond I

    System Optimisation

    In-Game Combat & Level Improvement (Warfare)
    • Ascension: New map event added, the spire structure in Area D is no longer unbreakable
    • Added Fortification System: Switch to repair hammer to view buildable fortifications; construct covers, obstacles, and stationary weapons to gain tactical advantage
    • Vehicle control improvement: Improved vehicle handling and changed terrain in areas that previously blocked vehicle passage
    • In-match vehicle attachment changes: Added vehicle modification menu to deployment screen, allowing customization of vehicle weapon stations
    • New action: Added "Leap", which requires manual key binding. Can only be triggered while sprinting by pressing the leap key. Direction cannot be changed during the leap, and aiming/firing is disabled during the action
    • Destruction effect upgrade (PC): Added destructible buildings & objects, improved destruction experience; added scorch effects from certain explosives in the environment
    • Map cover improvement: Adjusted waist-high cover heights to minimize head-glitching.
    • Shafted map improvement: Added container area behind the station, expanded area behind the Tunnel Boring Machine, added new routes to Agricultural Lab; optimized attacker spawn point in Zone A for Attack and Defend mode
    • Cracked map improvement: In Attack and Defend mode, expanded boundaries of zones A, B, and C to provide operators with more routing options; added ATVs for attackers in Zone A; two buildings in Zone A are now destructible (PC)
    • Trench Lines improvement: Improved wind power plant area with enhanced cover for better zone division; adjusted vehicle deployment rules in Zone B for Attack and Defend mode; expanded all objective areas in King of the Hill mode and added new restricted zones on mountain peaks
    • Threshold A/D improvement: Increased capture areas for objectives A and C2
    • Ascension King of the Hill rule changes: Reduced required resources for victory. Successfully capturing zones no longer grants additional resources, and getting downed no longer grants resources to enemies. Focus on maintaining control of more zones than the enemy team—this is now the only path to victory
    • Scoreboard improvement: Removed rescue count and capture count metrics. Added four new scoring categories: Medical Support (rescue and healing actions), Engineering Support (anti-vehicle, fortification, and repair actions), Objective Support (objective-related actions), and Tactical Support (operator abilities and call-in attack actions)
    • Respawn Beacon improvement: Improved height and width validation when deploying beacons to prevent placement failures

    • Call-in Support adjustment: Optimized minimum damage for artillery strikes

    • Minimap improvement: Improved icon display and performance

    • Bug fix: Fixed an issue where no assist score was awarded for destroying a vehicle shortly after enemies left it

    In-match scoring improvement:
    • Vehicle & stationary weapon repair assist improvement: Repairing a vehicle grants 40 assist score points until 25 health is restored, then increases to 100 points after exceeding 25 health within the time window
    • Vehicle repair mechanism improvement: Repairing damage caused by friendly fire will not award score points
    • Vehicle destruction assist improvement: Players who damaged a vehicle will receive assist score points when the vehicle is destroyed, even if the occupants bail out before destruction
    • Cracked A/D: Hold the Line duration: 15/30s → 35/30s
    Operator scoring adjustments:
    • Recon Class: Claymore Mine operator kill score: 50 → 150
    • Engineer Class: Squad vehicle repair score: 20 → 40; Team vehicle repair score: 10 → 20; Anti-Tank Mine vehicle destruction score: 200 → 400
    • Uluru: Loitering Munition kill score: 100 → 200; Incendiary kill score: 30 → 45; Incendiary assist score: 20 → 35
    In-Game Combat & Level Improvement (Operations)
    • Brakkesh: Reduced total player count in Normal Operations
    • Brakkesh: Reduced the number of Flamethrower and Machine Gunner enemies in the New Tower of Babel area
    • Brakkesh: Reduced HP of both pilots in the Blue Eagle HAAVK-64 boss vehicle
    • Brakkesh: Reduced the number of Ahsarah Guard Soldiers near the Museum and Blue Landing Hotel
    • Brakkesh: Optimized Operation Asylum escort mission. Moved Dr. R.'s extraction point to the helipad area. Extraction point automatically opens after completing the escort. The operation can only be initiated after 10 minutes into the match, and mission completion time has been extended
    • Brakkesh: Reduced the number of enemy soldiers in Operation Broken Wings
    • Space City: Opened the sand path on the right side of Central Command building and increased the opening speed of Eastern Suspension Bridge after a card swipe
    • Space City: Added new map event where the main bridge to the launch zone collapses, spawning patrol soldiers and high-value containers
    • Space City: Added new in-game task "Operation Starfall"
    • Space City: Improved visual presentation and visibility of CEO Office
    • Space City: Reduced HP of boss suicide vehicles, decreased Desmoulins' aim speed in launch zone when target position changes significantly, and reduced tank missile frequency
    • Layali Grove: Improved pathway connections between Radar Station and Central Station, adding more tactical choices and flanking routes to prevent stalemates
    • Layali Grove: Expanded the Cellar and wilderness underground passages
    • Zero Dam: Fixed several map positions that affected game balance
    • Minimap improvement: Updated base map layout to improve accuracy of pathways and cover positions
    • Added inspection animations for new items: Quantum Storage, Graphics Card, GTI Satellite Communication Antenna, and Black Box
    • Boss and soldier balance adjustments: Reduced damage values for all melee assault bosses
    System Improvement (All Modes)
    • Cloud storage settings on PC: Added cloud storage for PC settings, allowing players to choose between cloud or local settings when switching devices
    • PC settings optimization: Added ability to customize keybinds individually for different Operators
    • Gunsmith improvement: Improved logic for saving custom loadouts with duplicate names
    • Gunsmith preview improvement: Enhanced visual presentation when installing charms, using preset loadouts, and during pre-installation status
    System improvement (Warfare)
    • Added new progression for MandelBrick acquisition: In addition to rank-based drops, implemented a score-based pity system where players earn points after each match results. Players will receive 1 MandelBrick upon reaching 100 points. Triggering either score-based or rank-based drops will reset the progress of the other mechanism. Weekly limit remains unchanged at 2 MandelBricks
    • New system - Armory: Complete designated missions to unlock new weapons and attachments
    • Added gameplay tutorial: New tutorial for Capture the Flag mode
    System Improvement (Operations)
    • Season mission reset: New season mission line has begun, resetting and clearing all progress from the previous season. Additionally, the Ultimate Safe Box Season Access obtained during Genesis season and any unused 3x3 Trial Cards (both 1-day and 2-day versions) will expire and become invalid
    • Season mission optimization: Further improved season mission line by reducing total mission count to 77 and lowering mission difficulty. Added 14 1-day Ultimate Safe Box (3x3) Trial Cards as rewards, obtainable through various side missions
    • Easy purchase optimization: Improved functionality for more accurate purchasing, reducing instances of system freezes and missed attachment purchases
    • Modded weapon selling optimization: Improved functionality allowing the system to identify and distinguish between tradeable and non-tradeable attachments
    • Added gameplay tutorials: New tutorials for Hot Zone Arena and Operations (visible to new players)
    • Gear Ticket optimization: Upgraded loadout supplies in certain Gear Tickets and improved user experience
    • Added Base Support Battalion missions: New logistics missions related to Black Site
    • Stash optimization: Added ability to change melee weapons in stash screen, prioritized use of bound items, added option to toggle between appearance and gear display in stash, improved expansion crate management interface, updated collection crate icons, and enhanced equipment slot item information
    • Pick-up improvement: Improved UI display when collecting enemy operation rewards, added indicator icons for squadmates simultaneously searching containers

    Operator Balance Adjustments

    Recon
    • Warfare - Added new weapons for Recon Operators: SCAR-H Battle Rifle and AUG Assault Rifle
    D-wolf:
    • All Modes - Triple Blaster fuse delay: 2.5s → 3s
    • All Modes - Triple Blaster minimum damage: 10 → 1
    Vyron:
    • Warfare - Magnetic Bomb maximum damage: 100 → 125
    • Warfare - Magnetic Bomb maximum damage radius: 4m → 1m
    • Warfare - Magnetic Bomb damage against tanks: 45 → 35
    • Warfare - Reduced Magnetic Bomb throw distance
    • Operations - Magnetic Bomb fuse delay: 2.5s → 3s
    • Operations - Magnetic Bomb maximum damage: 125 → 110
    Stinger:
    • Operations - Hive-Tech Pistol healing duration on squadmates: 20s → 60s
    • Operations - Hive-Tech Smoke Grenade healing duration after tinting: 20s → 60s
    Toxik:
    • All Modes - Adrenaline effect radius: 9m → 12.5m
    • Warfare - Adrenaline buff improvements: Level 1 ADS Speed reduction increased from -25% to -30%, Level 1 aim punch reduction increased from -30% to -40%
    • Operations - Adrenaline buff improvements: Level 1 ADS Speed reduction increased from -25% to -30%, Level 1-2 aim punch reduction increased from -20% to -35%, Level 3-4 aim punch reduction increased from -40% to -45%
    Luna:
    • Warfare - Volt Arrow: Hitting a vehicle now applies a Laser Indicator lock-on effect
    • Operations - Volt Arrow: Cooldown 45s → 40s, now increases the delay when hit targets attempt to use healing items
    Uluru:
    • All Modes - Incendiary Grenade: Added a 0.25s delay before damage starts after ignition on ground
    • Warfare - Incendiary Grenade: Removed the 0.5s damage delay during continuous burning phase, enemies now take damage immediately when entering burning areas
    • Operations - Loitering Munition: Energy consumption during acceleration increased from 2x to 3x the basic flight energy cost

    Weapon Balance Adjustments

    Duo Modes
    • Reduced vertical and horizontal recoil gains from each recoil attribute point
    • Significantly increased lens stability gains during firing from each Stability attribute point
    • Significantly reduced the effect of Stability on crosshair jump when taking hits
    • Reduced weapon stability attributes by 50% for all attachments that affect weapon stability during firing
    • Restored lens stability values to normal levels for all attachments that affect lens stability during firing
    • CI-19: Recoil reduced from 42 to 40, significantly increased horizontal recoil
    Warfare

    New weapons for Recon Operators: SCAR-H Battle Rifle and AUG Assault Rifle

    AWM Sniper Rifle
    • Basic damage changed from 85 to 100.
    • Basic range changed from 55m to 30m
    K416 Assault Rifle
    • Abdomen damage changed from 16 to 21
    Slightly reduced control benefits when laser sight is activated
    • When activated: Control bonus reduced from +10 to +7
    All Long Barrels now have greater Control penalties but provide increased Stability:
    • Handling changed from -7 to -10
    • Stability changed from 4 to 6
    New Stable Gas Block:
    • Recoil Control +4+2
    • Control changed from +3 to 0
    • Stability changed from +4 to +2
    • Effective Range and Muzzle Velocity +30% changed to Effective Range +15%
    Operations:
    • Except for Level 7 .338 Lap Mag AP ammo, all ammunition now has increased damage reduction: from 25% to 50% against same-level armor, and from 0% to 25% against armor one level lower.
    • Limb damage multiplier for all weapons changed from 0.6 to 0.4
    • SVD Sniper Rifle: Damage against armor changed from 52 to 56. Headshot damage multiplier changed from 1.9 to 2.2
    • SV-98 Sniper Rifle: Basic damage changed from 55 to 60. Damage against armor changed from 53 to 58. Headshot damage multiplier changed from 2.2 to 2.5
    • SR-25 Marksman Rifle: Headshot damage multiplier changed from 1.9 to 2.1
    • PSG-1 Marksman Rifle: Headshot damage multiplier changed from 1.9 to 2.1
    • M700 Sniper Rifle: Basic damage changed from 55 to 61. Damage against armor changed from 53 to 58. Headshot damage multiplier changed from 2.2 to 2.5
    • R93 Sniper Rifle: Basic damage changed from 55 to 61. Damage against armor changed from 53 to 58. Headshot damage multiplier changed from 2.2 to 2.5
    • Desert Eagle, .357 Revolver: Headshot damage multiplier changed from 1.9 to 2.2.
    • 9x19mm Ammo: RIP ammo base damage multiplier changed from 1.3 to 1.8. Tier 1 & 2 ammo base damage multiplier changed from 1.0 to 1.2
    • .45 ACP: RIP ammo base damage multiplier changed from 1.3 to 1.8. Tier 1 & 2 ammo base damage multiplier changed from 1.0 to 1.2
    • 5.7x28mm: R37.F ammo base damage multiplier changed from 1.3 to 1.6. Tier 1 & 2 ammo base damage multiplier changed from 1.0 to 1.2
    • 12 Gauge: 8.5mm buckshot base damage multiplier changed from 1.0 to 1.4. 7mm buckshot base damage multiplier changed from 0.75 to 1.15. Tier 2, 3 & 4 slug base damage multiplier changed from 4.5 to 4.8
    • Other Ammo: Tier 1 & 2 ammo base damage multiplier changed from 1.0 to 1.1. Tier 5 9x19mm & .45 ACP ammo are temporarily unavailable to obtain and can only be used in Hot Zone Arena.
    • Fixed an issue with incorrect G17 chest and abdomen damage multipliers.
    • Fixed an issue with incorrect aim speed debuff application from helmets, ballistic vests, and chest rigs.

    Warfare Class Gadget Balance Adjustments

    • Active Denial System: Can no longer intercept vehicle main guns and missiles, as well as Engineer's AT4, Stinger, Javelin, and Loitering Munition.
    • Removed Claymore Mine from Support class
    • Stinger Missile Launcher: Missile flight speed: 150m/s → 120m/s, maximum turning angle: 45° → 50°
    • Anti-Personnel Launcher damage against vehicles: 10 → 7

    Gameplay Improvement

    • Reduced the visual intensity of first-person effects for Operators in Warfare mode
    • Added equipment display for Operators: specific Tactical Gear or Gadgets will now be visibly mounted on certain Operators' backs
    • Fixed an issue with abnormal intervals between consecutive Magnetic Bomb throws
    • Fixed an issue where the Signal Decoder would detect enemy Operator gear information but display 0 for the player count
    • Fixed an issue where Swarm Drone could not be deployed on slopes
    • Added a distinct lock-on indicator for vehicles when targeted by Laser Indicator, differentiating it from other weapon lock-on warnings

    I'm not sure if Team Jade will be releasing more patch notes after Delta Force servers the Season 2 client but I'll keep an eye out for them.

    Are Delta Force servers down? Here's when matchmaking is back (2025)

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